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- /* ************ FORTRESS ************ */
- /* 16 AUG 99 */
-
- #include_drs random_map.def 54000
- ai_info_map_type FORTRESS
-
- /* ****************************************************** */
- <PLAYER_SETUP>
- random_placement /* note this is only currently valid entry */
-
- /* ****************************************************** */
- <LAND_GENERATION>
- base_terrain WATER
-
- start_random
- percent_chance 20
- #define DESERT_MAP
- end_random
-
- create_player_lands
- {
- if DESERT_MAP
- terrain_type DIRT
- else
- terrain_type GRASS
- endif
- land_percent 85
- base_size 9
- border_fuzziness 15
- zone 1
- other_zone_avoidance_distance 7
- }
-
- /* ****************************************************** */
- <TERRAIN_GENERATION>
-
- /* MIXING WATER */
-
- create_terrain MED_WATER
- {
- base_terrain WATER
- number_of_clumps 10
- spacing_to_other_terrain_types 2
- land_percent 40
- }
-
- create_terrain MED_WATER
- {
- base_terrain WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- create_terrain DEEP_WATER
- {
- base_terrain MED_WATER
- number_of_clumps 8
- spacing_to_other_terrain_types 3
- land_percent 20
- }
-
- create_terrain DEEP_WATER
- {
- base_terrain MED_WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- create_terrain MED_WATER
- {
- base_terrain DEEP_WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- create_terrain WATER
- {
- base_terrain MED_WATER
- number_of_clumps 30
- spacing_to_other_terrain_types 1
- land_percent 1
- }
-
- if DESERT_MAP
- create_terrain PALM_DESERT
- {
- base_terrain DIRT
- spacing_to_other_terrain_types 1
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 1
- land_percent 9
- number_of_clumps 10
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- if DESERT_MAP
- create_terrain DESERT
- {
- base_terrain DIRT
- number_of_clumps 14
- spacing_to_other_terrain_types 0
- land_percent 8
- set_scale_by_size
- }
- else
- create_terrain DIRT
- {
- base_terrain GRASS
- number_of_clumps 10
- spacing_to_other_terrain_types 0
- land_percent 12
- set_scale_by_size
- }
- endif
-
- if DESERT_MAP
- create_terrain FOREST
- {
- base_terrain GRASS
- spacing_to_other_terrain_types 1
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- else
- create_terrain PALM_DESERT
- {
- base_terrain DIRT
- spacing_to_other_terrain_types 1
- land_percent 1
- number_of_clumps 3
- set_avoid_player_start_areas
- set_scale_by_groups
- }
- endif
-
- /* OASES */
-
- if DESERT_MAP
- create_terrain WATER
- {
- base_terrain PALM_DESERT
- spacing_to_other_terrain_types 1
- land_percent 1
- number_of_clumps 8
- set_avoid_player_start_areas
- set_flat_terrain_only
- set_scale_by_groups
- }
- endif
-
- /* SECONDARY PATCH */
-
- if DESERT_MAP
- create_terrain DIRT3
- {
- base_terrain DIRT
- number_of_clumps 24
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain GRASS3
- {
- base_terrain GRASS
- number_of_clumps 24
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* TERTIARY PATCH */
-
- if DESERT_MAP
- create_terrain GRASS3
- {
- base_terrain DIRT
- number_of_clumps 30
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- else
- create_terrain DIRT3
- {
- base_terrain GRASS
- number_of_clumps 30
- spacing_to_other_terrain_types 0
- land_percent 2
- set_scale_by_size
- }
- endif
-
- /* ****************************************************** */
- <OBJECTS_GENERATION>
-
- /* BUILDINGS */
-
- create_object TOWN_CENTER
- {
- set_place_for_every_player
- group_placement_radius 18
- min_distance_to_players 0
- max_distance_to_players 0
- }
-
- create_object WATCH_TOWER
- {
- number_of_objects 4
- set_place_for_every_player
- min_distance_to_players 13
- max_distance_to_players 15
- min_distance_group_placement 6
- }
-
- create_object WALL
- {
- number_of_objects 9999
- set_place_for_every_player
- min_distance_to_players 16
- max_distance_to_players 20
- }
-
- create_object VILLAGER
- {
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
-
- create_object SCOUT
- {
- number_of_objects 1
- set_place_for_every_player
- min_distance_to_players 7
- max_distance_to_players 9
- }
-
- create_object HOUSE
- {
- number_of_objects 4
- set_loose_grouping
- set_place_for_every_player
- min_distance_to_players 12
- max_distance_to_players 12
- }
-
- create_object BARRACKS
- {
- set_place_for_every_player
- min_distance_to_players 8
- max_distance_to_players 14
- }
-
- if DESERT_MAP
- create_object PALMTREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 8
- max_distance_to_players 10
- min_distance_group_placement 2
- }
- elseif ALPINE_MAP
- create_object PINETREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 8
- max_distance_to_players 10
- min_distance_group_placement 2
- }
- elseif ASIAN_MAP
- create_object BAMBOO_TREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 8
- max_distance_to_players 10
- min_distance_group_placement 2
- }
- else
- create_object OAKTREE
- {
- number_of_objects 3
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 8
- max_distance_to_players 10
- min_distance_group_placement 2
- }
- endif
-
- create_object RELIC
- {
- number_of_objects 5
- min_distance_to_players 25
- temp_min_distance_group_placement 20
- }
-
- /* SPECIAL STUFF FOR REGICIDE */
-
- if REGICIDE
- create_object VILLAGER
- {
- number_of_objects 7
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
-
- create_object KING
- {
- set_place_for_every_player
- min_distance_to_players 6
- max_distance_to_players 6
- }
-
- create_object CASTLE
- {
- set_place_for_every_player
- min_distance_to_players 10
- max_distance_to_players 10
- }
-
- endif
-
- if DESERT_MAP
- create_object PALMTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- }
- else
- create_object OAKTREE
- {
- number_of_objects 30
- set_gaia_object_only
- set_scaling_to_map_size
- }
- endif
-
- /* NEAR FORAGE */
-
- create_object FORAGE
- {
- number_of_objects 6
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 10
- max_distance_to_players 12
- min_distance_group_placement 3
- }
-
- /* NEAR GOLD */
-
- create_object GOLD
- {
- number_of_objects 7
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 11
- max_distance_to_players 15
- min_distance_group_placement 7
- }
-
- /* MEDIUM GOLD */
-
- create_object GOLD
- {
- number_of_objects 4
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 18
- max_distance_to_players 26
- min_distance_group_placement 7
- }
-
- /* FAR GOLD */
-
- create_object GOLD
- {
- number_of_objects 4
- group_placement_radius 3
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 25
- max_distance_to_players 35
- min_distance_group_placement 7
- }
-
- /* NEAR STONE */
-
- create_object STONE
- {
- number_of_objects 5
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 11
- max_distance_to_players 15
- min_distance_group_placement 7
- }
-
- /* FAR STONE */
-
- create_object STONE
- {
- number_of_objects 4
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 20
- max_distance_to_players 26
- min_distance_group_placement 7
- }
-
- create_object BOAR
- {
- number_of_objects 2
- set_loose_grouping
- set_gaia_object_only
- set_place_for_every_player
- min_distance_to_players 30
- max_distance_to_players 35
- min_distance_group_placement 3
- }
-
- create_object WOLF
- {
- number_of_objects 2
- set_gaia_object_only
- set_place_for_every_player
- min_distance_group_placement 12
- min_distance_to_players 35
- max_distance_to_players 40
- }
-
- create_object HAWK
- {
- number_of_objects 6
- set_scaling_to_map_size
- }
-
- /* EXTRA GOLD */
-
- if TINY_MAP
- create_object GOLD
- {
- number_of_groups 2
- number_of_objects 3
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if SMALL_MAP
- create_object GOLD
- {
- number_of_groups 2
- number_of_objects 3
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if MEDIUM_MAP
- create_object GOLD
- {
- number_of_groups 3
- number_of_objects 3
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if LARGE_MAP
- create_object GOLD
- {
- number_of_groups 3
- number_of_objects 3
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if HUGE_MAP
- create_object GOLD
- {
- number_of_groups 4
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if GIGANTIC_MAP
- create_object GOLD
- {
- number_of_groups 5
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- /* EXTRA STONE */
-
- if TINY_MAP
- create_object STONE
- {
- number_of_groups 1
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if SMALL_MAP
- create_object STONE
- {
- number_of_groups 1
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if MEDIUM_MAP
- create_object STONE
- {
- number_of_groups 2
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if LARGE_MAP
- create_object STONE
- {
- number_of_groups 3
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if HUGE_MAP
- create_object STONE
- {
- number_of_groups 4
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if GIGANTIC_MAP
- create_object STONE
- {
- number_of_groups 5
- number_of_objects 4
- group_variance 1
- group_placement_radius 2
- set_tight_grouping
- set_gaia_object_only
- min_distance_to_players 40
- min_distance_group_placement 9
- }
- endif
-
- if DESERT_MAP
- create_object DORADO
- {
- number_of_objects 5
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- create_object SNAPPER
- {
- number_of_objects 3
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- else
- create_object DORADO
- {
- number_of_objects 2
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- create_object TUNA
- {
- number_of_objects 3
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- create_object SNAPPER
- {
- number_of_objects 3
- set_scaling_to_map_size
- set_gaia_object_only
- max_distance_to_other_zones 4
- }
- endif
-
- create_object SHORE_FISH
- {
- number_of_objects 10
- set_scaling_to_map_size
- min_distance_group_placement 3
- set_gaia_object_only
- }
-
- create_object FARM
- {
- number_of_objects 5
- set_place_for_every_player
- group_placement_radius
- min_distance_to_players 4
- max_distance_to_players 4
- }
-
- /* ****************************************************** */
-
- <ELEVATION_GENERATION>
-
- create_elevation 5
- {
- base_terrain GRASS
- number_of_clumps 5
- number_of_tiles 500
- set_scale_by_groups
- }
-
- <ELEVATION_GENERATION>
- create_elevation 3
- {
- base_terrain GRASS
- number_of_clumps 10
- number_of_tiles 600
- set_scale_by_groups
- }
-
- /* ****************************************************** */
- <CLIFF_GENERATION>
- min_number_of_cliffs 5
- max_number_of_cliffs 10
- min_length_of_cliff 3
- max_length_of_cliff 10
-
-